I was turned down for what I thought was my dream job because:

“Although I’m sure you have varied interest in the field of Instructional Design, your sharp focus on Second Life is what we remember most about you.  Online role-play is an exciting field.  However, it is not in line with the current and future direction of the college.  …  This suggests to us that the position may not be a good fit for you.”

Wow – that was hard to hear! I thought that I had emphasized my instructional design experience, not the SL work. I mean, yeah, a lot of what I have done is IN SL, but it’s not ABOUT SL; it’s about effective design in an emerging technology where teaching and learning ARE different than RL; sometimes better, sometimes worse. The fun part is finding out when it’s which! Of course, there’s also the issue that NONE of my work has been in role-play, but that’s just a misconception that I don’t really care about clearing up. I thought about this all week, wondering what I could have done differently.

All of the work I have done in Second Life revolves around the pedagogy of effective design in an emerging technology. I am passionate about Second Life as a teaching tool in part because I believe it offers a sense of presence and social networks that would be extremely costly and difficult to replicate in real life. Also, because I believe in a future that holds a world wide web of virtual worlds and I love being part of the grass roots of such a vision. I have had numerous opportunities to practice my skills in instructional design; experience that I would never have had without SL. I’ve grown as a leader, as a designer and as a teacher. I’ve published papers and presented at conferences. My skills are honed, not limited, by my experience in this virtual world.

I think the lesson I take away from this interview is that I need to emphasize how my experience with design weaves throughout the technology I use and de-emphasize SL when I present myself.